13. Focus pocus
Posted on 28th Jun 2010, 7:48 AM in 1. Boarding the Chainless

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13. Focus pocus
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Average Rating: 5 (4 votes) / Rate this comic

Morgenstern 28th Jun 2010, 7:48 AM edit delete
Morgenstern
I've gotta apologize for the size of the page on this one and 12. I may have mentioned it before (depending on which host you're seeing this on), but 12 and 13 were originally one page--it was massive, though, and Photoshop was slowing to a crawl trying to deal with it. I ended up splitting it into two comics, the second of which you're seeing here. So, it might feel like things are going a little slow at the moment, since I wanted this entire portion of the fight in one strip.

I'm ashamed to admit that I hadn't actually played Super Mario Sunshine until today. I'd heard it was rather lackluster (at least by Mario standards), and I honestly skipped most of the Gamecube era (jumping in at the end for Resident Evil 4). Heck, I hadn't played Zelda: The Windwaker until earlier this year. Anyway, I hijacked a friend's copy of Sunshine today and am now playing it on my Wii--and having a blast. As much as I love Galaxy, there's a certain something missing from it that I couldn't put my finger on--and then I figured it out.

Sunshine, like Mario 64 before it, gives you the feeling of walking around a real, living world. It's not just predestined, linear levels to get you from goal to goal--Delfino Isle feels like a vivid, breathing island with a real populace. Each level is actually part of the island, and you really feel like you're existing inside it. I remember getting that feeling from Mario 64--wandering around the castle, racing Koopa the Quick on Bob-omb Battlefield, all that jazz. It wasn't just a series of challenges to overcome, all the levels felt like actual locales you were tackling. I can definitely see how Sunshine is different, though--aside from the use of the FLUDD and Mario's short sleeves, it is admittedly odd to have each level be part of a single area, rather than having each level be its own unique "world" like in previous Mario games. I kinda dig it, though--it makes the whole thing feel more complete, more consistent with itself.

But enough of that tangent. Next comic, Go gets fire power.

Linden 28th Jun 2010, 9:46 AM edit delete reply
Linden
So far, I'm loving your comic. I don't feel like it's dragging at all. Though, I have to say, although I understand its apart of your style there's something disturbing about a long-legged shyguy.

And if you exclude Paper Mario for the 64, Sunshine is my favorite game in the franchise.
Steve the Mew hunter 28th Jun 2010, 10:40 AM edit delete reply
Steve the Mew hunter
did guy just talk?
Morgenstern 28th Jun 2010, 12:18 PM edit delete reply
Morgenstern
To Linden: Lol, thanks. I do like to keep Guy bouncing back and forth between slightly adorable and slightly unsettling.

To Steve: He did get the breath knocked out of him, though it was more of a groan than actual speech. It shows he can at least vocalize, though.
Steve the Mew hunter 29th Jun 2010, 3:47 AM edit delete reply
Steve the Mew hunter
cool
Steven 1st Jul 2010, 7:08 AM edit delete reply
"He did get the breath knocked out of him, though it was more of a groan than actual speech. It shows he can at least vocalize, though."

Works for me.
DerrickMichael5 8th Feb 2011, 12:59 PM edit delete reply
DerrickMichael5
Super Mario Sunshine is my girlfriends favorite game :D
Slowly crawling through your comic for this review- I have a fever so I apologize, but I like what I see so far!
BlueMario 22nd Mar 2011, 10:55 AM edit delete reply
Come on.....redpantsforfireredpantsforfireredpantsforfire
MeowMixIsForCats339 22nd Mar 2011, 7:30 PM edit delete reply
Guy is like Link. Silent but deadly......most of the time.
Losstride 10th Apr 2014, 2:09 AM edit delete reply
I never actually considered what powers Guy's blocksaw. It does not seem to use a physical or liquid fuel, as no exhaust is consistently visible. Magic or electric?